- Main
- Computers - Programming
- Computer Graphics from Scratch: A...
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
Gabriel Gambetta이 책이 얼마나 마음에 드셨습니까?
파일의 품질이 어떻습니까?
책의 품질을 평가하시려면 책을 다운로드하시기 바랍니다
다운로드된 파일들의 품질이 어떻습니까?
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.
Computer graphics are at work everywhere today, adding eye-popping details to video games, hyper-realistic CGI to major blockbusters, and life-like imagery to computer-animated films. This beginners book will introduce you to a core slice of this ever-expanding field, 3D rendering, with a focus on two popular algorithmic methods: raytracing and rasterization.
Written to be easily understood by high-school students but rigorous enough for professional engineers, you’ll build each of these surprisingly simple algorithms into complete, fully functional renderers as you build your knowledge base. The first half covers raytracing, which simulates rays of light as they bounce off of objects in a scene; the second half breaks down rasterization, the real-time process for converting 3D graphics into a screen-compatible array of 2D pixels. Every chapter gives you something visually new and exciting to add to your works-in-progress, from creating reflections and shadows that make objects look more realistic, to rendering a scene from any directional point of view.
You’ll learn how to:
• Represent objects in a scene, and use perspective projection to draw them in
• Compute the illumination for light sources (point, directional, and ambient)
• Render mirror-like reflections on surfaces, and cast shadows for depth
• Use clipping algorithms to render a scene from any camera position
• Implement flat shading, Gouraud shading, and Phong shading algorithms
• "Paint” textures that fake surface details and turn shapes into everyday objects
The book uses informal pseudocode throughout the text, so you can write your renderers in any language. In addition, the author provides links to live working versions of his algorithms.
Computer graphics are at work everywhere today, adding eye-popping details to video games, hyper-realistic CGI to major blockbusters, and life-like imagery to computer-animated films. This beginners book will introduce you to a core slice of this ever-expanding field, 3D rendering, with a focus on two popular algorithmic methods: raytracing and rasterization.
Written to be easily understood by high-school students but rigorous enough for professional engineers, you’ll build each of these surprisingly simple algorithms into complete, fully functional renderers as you build your knowledge base. The first half covers raytracing, which simulates rays of light as they bounce off of objects in a scene; the second half breaks down rasterization, the real-time process for converting 3D graphics into a screen-compatible array of 2D pixels. Every chapter gives you something visually new and exciting to add to your works-in-progress, from creating reflections and shadows that make objects look more realistic, to rendering a scene from any directional point of view.
You’ll learn how to:
• Represent objects in a scene, and use perspective projection to draw them in
• Compute the illumination for light sources (point, directional, and ambient)
• Render mirror-like reflections on surfaces, and cast shadows for depth
• Use clipping algorithms to render a scene from any camera position
• Implement flat shading, Gouraud shading, and Phong shading algorithms
• "Paint” textures that fake surface details and turn shapes into everyday objects
The book uses informal pseudocode throughout the text, so you can write your renderers in any language. In addition, the author provides links to live working versions of his algorithms.
카테고리:
년:
2021
판:
1
출판사:
No Starch Press
언어:
english
페이지:
248
ISBN 10:
2020056364
ISBN 13:
9782020056366
ISBN:
2020056365
파일:
PDF, 22.53 MB
개인 태그:
IPFS:
CID , CID Blake2b
english, 2021
다운로드 (pdf, 22.53 MB)
- Checking other formats...
- (으)로 변환하기
- 용량이 8 MB를 초과하는 파일들의 변환 잠금을 해제하십시오Premium
파일이 귀하의 이메일로 송부 됩니다. 1-5분 소요됩니다.
1~5분 이내로 파일이 사용자님의 Telegram 계정으로 전송될 것입니다.
주의: 자신의 계정이 Z-Library Telegram 봇과 연결되어 있는지 확인하십시오.
1~5분 이내로 파일이 사용자님의 Kindle 기기로 전송될 것입니다.
비고: Kindle로 보내시는 책은 모두 확인해 보실 필요가 있습니다. 메일함에 Amazon Kindle Support로부터 확인 메일이 도착했는지 메일함을 점검해 보시기 바랍니다.
로의 변환이 실행 중입니다
로의 변환이 실패되었습니다